View changes for revision:
By Hiccup on 10-26-14, 01:53 pm |
Category 'Bosses and cutscenes', known, fully documented |
After roaring it allows Mario to move after boss activator makes him stop. |
Data files: • /enemy/koopa_new.nsbmd |
Sprite fields: • Switch Input ID: value at nybble 0-1. On= Falls into liquid. Bowser Switch Output ID triggers this. • Input ID: value at nybble 2-3. On = Falls and starts moving. When he stops roaring, the movement-prevention activated by the boss activator is disabled. |
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By Hiccup on 10-26-14, 01:54 pm |
Category 'Bosses and cutscenes', known, fully documented |
After roaring it allows Mario to move after boss activator makes him stop. |
Data files: • /enemy/koopa_new.nsbmd |
Sprite fields: • (Skull Switch) Triggering Event ID: value at nybble 0-1. On= Falls into liquid. Bowser Switch Output ID triggers this. • (Boss Acrivator) Triggering Event ID: value at nybble 2-3. On = Falls and starts moving. When he stops roaring, the movement-prevention activated by the boss activator is disabled. |
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