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Starting revision |
Category 'Bosses and cutscenes', known |
After roaring it probably allows Mario to move after boss activator makes him stop. |
Data files: • /enemy/koopa_new.nsbmd |
Sprite fields: • Output ID: value at nybble 0-1. Outputs ID when in lava. (switch waits for bowser to output this) • Input ID: value at nybble 2-3. Falls and starts moving when activating (does not need boss activator) |
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By Hiccup on 11-24-12, 02:22 pm |
Category 'Bosses and cutscenes', known |
After roaring it allows Mario to move after boss activator makes him stop. |
Data files: • /enemy/koopa_new.nsbmd |
Sprite fields: • Output ID: value at nybble 0-1. Outputs ID when in lava. (switch waits for bowser to output this) • Input ID: value at nybble 2-3. Falls and starts moving when activating (does not need boss activator) |
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