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Bowser boss (58, rev. 0)
Starting revision
Category 'Bosses and cutscenes', known
After roaring it probably allows Mario to move after boss activator makes him stop.
Data files:
• /enemy/koopa_new.nsbmd
Sprite fields:
Output ID: value at nybble 0-1. Outputs ID when in lava. (switch waits for bowser to output this)
Input ID: value at nybble 2-3. Falls and starts moving when activating (does not need boss activator)
Bowser boss (58, rev. 1)
By  Hiccup on 11-24-12, 02:22 pm
Category 'Bosses and cutscenes', known
After roaring it allows Mario to move after boss activator makes him stop.
Data files:
• /enemy/koopa_new.nsbmd
Sprite fields:
Output ID: value at nybble 0-1. Outputs ID when in lava. (switch waits for bowser to output this)
Input ID: value at nybble 2-3. Falls and starts moving when activating (does not need boss activator)