View changes for revision:                                                                  
Bullet Bill (55, rev. 3)
By  Hiccup on 11-24-12, 02:22 pm
Category 'Enemies - Castle', known, fully documented
(no description)
Data files:
• killer.nsmbd
Sprite fields:
Spawn Mode: list at nybble 11: 0=Doesn't spawn,1=Fires at Mario,2=Fire from sprite placement
Zone ID: value at nybble 8-9
Uses Zone: checkbox at nybble 7 with mask 1
Bullet Bill (55, rev. 4)
By dj0817 on 07-13-13, 12:53 am
Category 'Enemies - Castle', known, fully documented
(no description)
Data files:
• killer.nsmbd
Sprite fields:
Spawn Mode: list at nybble 11: 0=Doesn't spawn,1=Fires at Mario,2=Fire from sprite placement
Zone ID: value at nybble 8-9
Uses Zone: checkbox at nybble 7 with mask 1
Explode: value at nybble 3