View changes for revision:
By MeroMero on 05-02-15, 04:58 pm |
Category 'Enemies - Castle', known, fully documented |
(no description) |
Data files: • /enemy/killer.nsmbd |
Sprite fields: • Shooting behavior: list at nybble 11: 0=Doesn't spawn,1=Fires at Mario,2=Fire from sprite placement • Maximum Up-shift: value at nybble 10. 0=1. The Bullet Bill, upon spawning, will shift up from a range of pixels between 1 and the value specified. • Use Zone ID: list at nybble 7: 1=Yes,0=No. If unchecked, the sprite spawns doesn't care if player is in the zone, and fires anyway. • Zone ID: value at nybble 8-9. Spawns from the right edge of screen when player is in zone. |
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By MeroMero on 05-02-15, 06:59 pm |
Category 'Enemies - Castle', known, fully documented |
(no description) |
Data files: • /enemy/killer.nsmbd |
Sprite fields: • Shooting behavior: list at nybble 11: 0=Doesn't spawn,1=Fires at Mario,2=Fire from sprite placement • Maximum Up-shift: value at nybble 10. 0=1. The Bullet Bill, upon spawning, will shift up from a range of pixels between 1 and the value specified. • Use Zone ID: list at nybble 7: 1=Yes,0=No. If unchecked, the sprite spawns doesn't care if player is in the zone, and fires anyway. • Zone ID: value at nybble 8-9. Spawns from the right edge of screen when player is in zone. |
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