View changes for revision:
By Asprok on 03-29-14, 07:00 pm |
Category 'Enemies - Castle', known, fully documented |
(no description) |
Data files: • /enemy/killer.nsmbd |
Sprite fields: • Y position: list at nybble 11: 0=Doesn't spawn,1=Fires at Mario,2=Fire from sprite placement • Zone ID: value at nybble 8-9. Spawns from the right edge of screen when player is in zone. • Uses zones: checkbox at nybble 7 with mask 1. If unchecked, the sprite spawns doesn't care if player is in the zone, and fires anyway/ |
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By Hiccup on 10-16-14, 07:45 pm |
Category 'Enemies - Castle', known, fully documented |
(no description) |
Data files: • /enemy/killer.nsmbd |
Sprite fields: • Y position: list at nybble 11: 0=Doesn't spawn,1=Fires at Mario,2=Fire from sprite placement • Zone ID: value at nybble 8-9. Spawns from the right edge of screen when player is in zone. • Uses zones: checkbox at nybble 7 with mask 1. If unchecked, the sprite spawns doesn't care if player is in the zone, and fires anyway. |
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