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Pipe Bubbles (down) (49, rev. 6)
By  MeroMero on 05-02-15, 04:55 pm
Category 'Enemies - Water', known, fully documented
Setting both input IDs to zero will make the bubbles always run.
Data files:
• /obj/l_awa_ncg.bin
Sprite fields:
Trigger ID 1: value at nybble 2-3. You can start or stop bubbles using this ID.
Trigger ID 2: value at nybble 0-1. You can start or stop bubbles using this ID.
Pipe Bubbles (down) (49, rev. 7)
By  MeroMero on 05-02-15, 04:55 pm
Category 'Enemies - Water', known, fully documented
Setting both input IDs to zero will make the bubbles always run.
Data files:
• /obj/l_awa_ncg.bin
Sprite fields:
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1