View changes for revision:                                          
Pipe Bubbles (48, rev. 5)
By  Dirbaio on 08-02-13, 03:31 pm
Category 'Enemies - Water', known, fully documented
Setting both input IDs to zero will make the bubbles always run.
Data files:
• /obj/l_awa_ncg.bin
Sprite fields:
Input ID 1: value at nybble 0-1. You can start or stop bubbles using this ID.
Input ID 2: value at nybble 2-3. You can start or stop bubbles using this ID.
Pipe Bubbles (up) (48, rev. 6)
By Asprok on 03-29-14, 07:01 pm
Category 'Enemies - Water', known, fully documented
Setting both input IDs to zero will make the bubbles always run.
Data files:
• /obj/l_awa_ncg.bin
Sprite fields:
Input ID 1: value at nybble 0-1. You can start or stop bubbles using this ID.
Input ID 2: value at nybble 2-3. You can start or stop bubbles using this ID.