View changes for revision:
By Hiccup on 04-05-13, 03:13 pm |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: • /obj/I_switch_ncg.bin
• /obj/I-enemy256_ncl.bin
• /obj/I-enemy_B_ncl.bin
• /obj/I-enemy_ncl_ncg.bin
• /obj/I-enemy_R_ncg.bin
• /obj/I-enemy_W_ncg.bin
• label3 - 4
• label3 - 6 |
Sprite fields: • Input ID: value at nybble 2-3. Waits for Bowsers death. Bowser outputs ID to this sprite. That enables bridge to be destroyed. • Destroys tiles at: list at nybble 11: 0=2 tiles below switch,1=1 tile below switch |
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By MeroMero on 09-05-13, 09:10 am |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: • /obj/I_switch_ncg.bin
• /obj/I-enemy256_ncl.bin
• /obj/I-enemy_B_ncl.bin
• /obj/I-enemy_ncl_ncg.bin
• /obj/I-enemy_R_ncg.bin
• /obj/I-enemy_W_ncg.bin
• label3 - 4
• label3 - 6 |
Sprite fields: • Output ID: value at nybble 2-3. Triggers Bowser, Dry Bowser and Giant Bowser falling animation. • Destroys tiles at: list at nybble 11: 0=2 tiles below switch,1=1 tile below switch |
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