View changes for revision:
By Hiccup on 11-24-12, 02:20 pm |
Category 'Event controllers', known |
(no description) |
Data files: • /obj/I_switch_ncg.bin
• /obj/I-enemy256_ncl.bin
• /obj/I-enemy_B_ncl.bin
• /obj/I-enemy_ncl_ncg.bin
• /obj/I-enemy_R_ncg.bin
• /obj/I-enemy_W_ncg.bin
• label3 - 4
• label3 - 6 |
Sprite fields: • Input ID: value at nybble 2-3. Waits for Bowsers death. Bowser outputs ID to this sprite. That enables bridge to be destroyed. • Wait for Mario?: checkbox at nybble 6 with mask 1. Waits for Mario to do what? • Switch mode: list at nybble 10: 0=One time use,1=Multiple use,2=Reset after use. ? • Bridge destroy: list at nybble 11: 0=2 tiles below switch,1=1 tile below switch |
|
⇨
|
By Hiccup on 02-05-13, 04:51 pm |
Category 'Event controllers', known |
(no description) |
Data files: • /obj/I_switch_ncg.bin
• /obj/I-enemy256_ncl.bin
• /obj/I-enemy_B_ncl.bin
• /obj/I-enemy_ncl_ncg.bin
• /obj/I-enemy_R_ncg.bin
• /obj/I-enemy_W_ncg.bin
• label3 - 4
• label3 - 6 |
Sprite fields: • Input ID: value at nybble 2-3. Waits for Bowsers death. Bowser outputs ID to this sprite. That enables bridge to be destroyed. • Switch mode: list at nybble 10: 0=One time use,1=Multiple use,2=Reset after use. ? • Destroys bridge at: list at nybble 11: 0=2 tiles below switch,1=1 tile below switch |
|