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Bowser Battle Switch (41, rev. 1)
By  Hiccup on 11-24-12, 02:20 pm
Category 'Event controllers', known
(no description)
Data files:
• /obj/I_switch_ncg.bin
• /obj/I-enemy256_ncl.bin
• /obj/I-enemy_B_ncl.bin
• /obj/I-enemy_ncl_ncg.bin
• /obj/I-enemy_R_ncg.bin
• /obj/I-enemy_W_ncg.bin
• label3 - 4
• label3 - 6
Sprite fields:
Input ID: value at nybble 2-3. Waits for Bowsers death. Bowser outputs ID to this sprite. That enables bridge to be destroyed.
Wait for Mario?: checkbox at nybble 6 with mask 1. Waits for Mario to do what?
Switch mode: list at nybble 10: 0=One time use,1=Multiple use,2=Reset after use. ?
Bridge destroy: list at nybble 11: 0=2 tiles below switch,1=1 tile below switch
Bowser Battle Switch (41, rev. 2)
By  Hiccup on 02-05-13, 04:51 pm
Category 'Event controllers', known
(no description)
Data files:
• /obj/I_switch_ncg.bin
• /obj/I-enemy256_ncl.bin
• /obj/I-enemy_B_ncl.bin
• /obj/I-enemy_ncl_ncg.bin
• /obj/I-enemy_R_ncg.bin
• /obj/I-enemy_W_ncg.bin
• label3 - 4
• label3 - 6
Sprite fields:
Input ID: value at nybble 2-3. Waits for Bowsers death. Bowser outputs ID to this sprite. That enables bridge to be destroyed.
Switch mode: list at nybble 10: 0=One time use,1=Multiple use,2=Reset after use. ?
Destroys bridge at: list at nybble 11: 0=2 tiles below switch,1=1 tile below switch