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Red coin ring (34, rev. 3)
By Asprok on 03-29-14, 05:45 pm
Category 'Event controllers', known, fully documented
3E 00 00 03 00 00 - Create a trail of blue coins for a short period of time?
Loads both the red ring files and the blue ring files.
Data files:
• /enemy/obj_e3_ring.nsbmd
Sprite fields:
Output ID: value at nybble 2-3. Will activate IDs like any other switch
Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music
Shift 1/2 tile right: checkbox at nybble 10 with mask 1
Red Ring (34, rev. 4)
By  Hiccup on 03-31-15, 01:38 pm
Category 'Event controllers', known, fully documented
3E 00 00 03 00 00 - Create a trail of blue coins for a short period of time?
Data files:
• /enemy/obj_e3_ring.nsbmd
Sprite fields:
Target Event ID: value at nybble 2-3. Can trigger anything, but is usually used to trigger Red Coins
Non-Timed Event: checkbox at nybble 6 with mask
Shift ½ Block Right: checkbox at nybble 10 with mask 1