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Red Ring (34, rev. 16)
By  Hiccup on 01-17-16, 12:52 pm
Category 'Event controllers', known
A.k.a. “Red Coin Ring”.
Data files:
• /enemy/obj_e3_ring.nsbmd
Sprite fields:
Target ID: value at nybble 2-3. It can trigger anything, but it's usually used to trigger Red Coins.
Disable timer: checkbox at nybble 6 with mask 1
Shift ½ block right: checkbox at nybble 10 with mask 1
Switch Tile States: checkbox at nybble 8 with mask 15. Switches the state of all two-state tiles; invisible blue coins appear, red coin outlines become collectable, red switch blocks become solid.
Red Ring (34, rev. 17)
By  MeroMero on 02-08-16, 08:40 pm
Category 'Event controllers', known
A.k.a. “Red Coin Ring”.
Data files:
• /enemy/obj_e3_ring.nsbmd
Sprite fields:
Target ID: value at nybble 2-3. It can trigger anything, but it's usually used to trigger Red Coins.
Disable timer: checkbox at nybble 6 with mask 1
Shift ½ block right: checkbox at nybble 10 with mask 1
Switch Tile States: list at nybble 7: 0=Do nothing,1=Like a P-Switch,2=Like a !-Switch,4=Red Blocks only,5=P-Switch + Red Blocks,7=All. Switches the state of all two-state tiles; invisible blue coins appear, red coin outlines become collectable, red switch blocks become solid.
ID Activation mode: list at nybble 8: 0=During timer,2=After timer. Works only if Target ID is not equal to 0 and Disable timer is not set.