View changes for revision:
By Asprok on 09-08-15, 07:19 pm |
Category 'Event controllers', known, fully documented |
A.k.a. “Red Coin Ring”. |
Data files: • /enemy/obj_e3_ring.nsbmd |
Sprite fields: • Target ID: value at nybble 2-3. It can trigger anything, but it's usually used to trigger Red Coins. • Disable timer: checkbox at nybble 6 with mask 1 • Shift ½ block right: checkbox at nybble 10 with mask 1 |
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By skawo on 11-23-15, 11:27 pm |
Category 'Event controllers', known, fully documented |
A.k.a. “Red Coin Ring”. |
Data files: • /enemy/obj_e3_ring.nsbmd |
Sprite fields: • Target ID: value at nybble 2-3. It can trigger anything, but it's usually used to trigger Red Coins. • Disable timer: checkbox at nybble 6 with mask 1 • Shift ½ block right: checkbox at nybble 10 with mask 1 • Switch Tile States: checkbox at nybble 8 with mask 15. Switches the state of all two-state tiles; invisible blue coins appear, red coin outlines become collectable, red switch blocks become solid. |
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