View changes for revision:                                                                        
Red Ring (34, rev. 9)
By  MeroMero on 05-02-15, 04:37 pm
Category 'Event controllers', known, fully documented
(no description)
Data files:
• /enemy/obj_e3_ring.nsbmd
Sprite fields:
Target ID: value at nybble 2-3. Can trigger anything, but is usually used to trigger Red Coins
Timer: list at nybble 6: 0=Limited,1=Unlimited
Shift 8 pixels right: checkbox at nybble 10 with mask 1
Red Ring (34, rev. 10)
By  MeroMero on 05-02-15, 05:56 pm
Category 'Event controllers', known, fully documented
(no description)
Data files:
• /enemy/obj_e3_ring.nsbmd
Sprite fields:
Target ID: value at nybble 2-3. Can trigger anything, but is usually used to trigger Red Coins
Timer: list at nybble 6: 0=Limited,1=Unlimited
Shift 8 pixels right: list at nybble 10: 1=Yes,0=No