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FG effect? [Unused] (325, rev. 0)
Starting revision
Category 'Effects and decorations', known, fully documented
Needs investigation.
It's sprite data is the same to the other FG effects.
This is the Light beam ClassID that Dirbaio posted a while back...
Data files:
• /polygon_unit/evf_tcloud1_b.nsbtx
Sprite fields:
Opaque: value at nybble 6. 0...15 where 15 is completely opaque
Position: value at nybble 9. The higher the value, the higher the Texture position on the Y-axis
Scrolling speed: value at nybble 8. Scrolling when the screen moves. (0 scrolls with BG)
Movement Angle: list at nybble 4: 0=Left-Down,1=Left-Up,2=Right-Down,3=Right-Up
Horizontal Move: value at nybble 10. 0...15 where 0 is the slowest
Vertical Move: value at nybble 11. 0...15 where 0 is the slowest
Unknow: checkbox at nybble 5 with mask . Has something to do with the visibility of the FG effect?
FG effect? [Unused] (325, rev. 1)
By  gridatttack on 08-17-12, 10:06 pm
Category 'Effects and decorations', known, fully documented
Needs investigation.
It's sprite data is the same to the other FG effects.
This is the Light beam ClassID that Dirbaio posted a while back...
Data files:
• /polygon_unit/evf_tcloud1_b.nsbtx
Sprite fields:
Opaque: value at nybble 6. 0...15 where 15 is completely opaque
Position: value at nybble 9. The higher the value, the higher the Texture position on the Y-axis
Scrolling speed: value at nybble 8. Scrolling when the screen moves. (0 scrolls with BG)
Movement Angle: list at nybble 4: 0=Left-Down,1=Left-Up,2=Right-Down,3=Right-Up
Horizontal Move: value at nybble 10. 0...15 where 0 is the slowest
Vertical Move: value at nybble 11. 0...15 where 0 is the slowest
Unknown: checkbox at nybble 5 with mask . Has something to do with the visibility of the FG effect?