View changes for revision:
By Hiccup on 04-29-18, 08:51 am |
Category 'Bosses and cutscenes', known |
AKA Flagpole Flag |
Data files: • /enemy/all_goal_flag.nsbmd [may be unused]
• /enemy/all_goal_flagR.nsbmd (all_goal_flagRed) [may be unused]
• /enemy/obj_goal_flag.nsbmd (object_goal_flag)[may be unused]
• /enemy/obj_goal_flagR.nsbmd (object_goal_flagRed) [may be unused] |
Sprite fields: • Secret exit: checkbox at nybble 4 with mask 1 • Unknown 11: value at nybble 11. Used as 2 in 6-B. 6-B also has an useless flag placed under the map. |
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By Hiccup on 04-29-18, 09:02 am |
Category 'Bosses and cutscenes', known |
AKA Flagpole Flag |
Data files: • /enemy/all_goal_flag.nsbmd [may be unused]
• /enemy/all_goal_flagR.nsbmd (all_goal_flagRed) [may be unused]
• /enemy/obj_goal_flag.nsbmd (object_goal_flag)[may be unused]
• /enemy/obj_goal_flagR.nsbmd (object_goal_flagRed) [may be unused] |
Sprite fields: • Secret exit: checkbox at nybble 4 with mask 1 • Upright with Pipe Cannon: checkbox at nybble 11 with mask 2. Mario will grab the flag upright initially, instead of upside down, when fired from a Pipe Cannon. 1 seems to be the same as 0. |
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