View changes for revision:
By Dirbaio on 07-22-13, 01:18 am |
Category 'Enemies - Water', known, fully documented |
Benjamin: I do remember other values existing, but I haven't tested them in a while, so I don't remember. |
Data files: • /enemy/pukupuku.nsbmd |
Sprite fields: • Type: list at nybble 11: 0=Swim,1=Green (chases Mario),2=Jumping,3=Doesn't move • Speed: list at nybble 8: 0=Faster,1=Slower |
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By TRS on 07-22-13, 01:20 am |
Category 'Enemies - Water', known, fully documented |
Benjamin: I do remember other values existing, but I haven't tested them in a while, so I don't remember. |
Data files: • /enemy/pukupuku.nsbmd |
Sprite fields: • Type: list at nybble 11: 0=Swim,1=Green (chases Mario),2=Jumping,3="Swims" on walls. Setting 3 makes fish follow the ground and swim up walls and on ceilings. • Speed: list at nybble 8: 0=Faster,1=Slower |
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