View changes for revision:
Starting revision |
Category 'Enemies - Castle', known, fully documented |
Requires sound set 09 for the noise. (HEX) |
Data files: • enemy/I_TEST_kui.nsbmd |
Sprite fields: • Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all • How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay • Fall delay: value at nybble 6-7. Use "Fall frames" to add frames to delay. • Fall frames: value at nybble 8 • Leave delay: value at nybble 9-10. Use "Leave frames" to add frames to delay. • Leave frames: value at nybble 11 |
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By MeroMero on 09-10-13, 09:29 am |
Category 'Enemies - Castle', known, fully documented |
(no description) |
Data files: • enemy/I_TEST_kui.nsbmd |
Sprite fields: • Speed: list at nybble 4: 3=No movement,2=Slow,0=Mid,1=Fast • Behavior: list at nybble 5: 0=Starts forward,2=Starts backward,8=Starts forward with delay • Forward delay: value at nybble 6-8. 60 frames = 1 second. • Backward delay: value at nybble 9-11. 60 frames = 1 second. |
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