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Giant Left Shooting Spike (308, rev. 0)
Starting revision
Category 'Enemies - Castle', known, fully documented
Requires sound set 09 for the noise. (HEX)
Data files:
• enemy/I_TEST_kui.nsbmd
Sprite fields:
Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all
How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay
Fall delay: value at nybble 6-7. Use "Fall frames" to add frames to delay.
Fall frames: value at nybble 8
Leave delay: value at nybble 9-10. Use "Leave frames" to add frames to delay.
Leave frames: value at nybble 11
Giant Left Shooting Spike (308, rev. 1)
By  MeroMero on 09-10-13, 09:27 am
Category 'Enemies - Castle', known, fully documented
(no description)
Data files:
• enemy/I_TEST_kui.nsbmd
Sprite fields:
Speed: list at nybble 4: 3=No movement,2=Slow,0=Mid,1=Fast
Behavior: list at nybble 5: 0=Starts forward,2=Starts backward,8=Starts forward with delay
Forward delay: value at nybble 6-8. 60 frames = 1 second.
Backward delay: value at nybble 9-11. 60 frames = 1 second.