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Snake Blocks (299, rev. 8)
By  Hiccup on 03-16-15, 11:58 am
Category 'Platforms and ropes', known, fully documented
It owns sudden mind to decimate unspecified substantial tiles amidst lures way. (It destroys any solid tiles it moves over.)
The sprite spawns the green block tiles in the main tile set.

Don't give it too crazy (or diagonal) directions or it will go wrong.
Data files:
• /BG_*/*jyotyu*
Sprite fields:
Behavior at last node: list at nybble 4: 0=Nothing (keeps shape),1=Falls apart (doesn't keep shape),2=Comes back and forth,3=Skyrockets (keeps shape),4=Falls apart (keeps shape). Game will freeze if value%8 is 5 or 6.
Slower: checkbox at nybble 5 with mask 1
Starting node: value at nybble 6-7
Length: value at nybble 8
Spawn location: list at nybble 9: 0=Start of level,1=Midway entrance
Path ID: value at nybble 10. If you don't have a matching ID, the game will freeze.
Snake Blocks (299, rev. 9)
By  MeroMero on 05-02-15, 09:19 pm
Category 'Platforms and ropes', known, fully documented
It owns sudden mind to decimate unspecified substantial tiles amidst lures way. (It destroys any solid tiles it moves over.)
The sprite spawns the green block tiles in the main tile set.

Don't give it too crazy (or diagonal) directions or it will go wrong.
Data files:
• /BG_*/*jyotyu*
Sprite fields:
Path ID: value at nybble 10. If you don't have a matching ID, the game will freeze.
Starting node: value at nybble 6-7
Last node behavior: list at nybble 4: 0=Nothing (keeps shape),1=Falls apart (doesn't keep shape),2=Comes back and forth,3=Skyrockets (keeps shape),4=Falls apart (keeps shape). Game will freeze if N4 mod 8 is 5 or 6.
Length: value at nybble 8
Loads from: list at nybble 9: 0=Level start,1=Midway point
Slower: checkbox at nybble 5 with mask 1