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By MeroMero on 08-28-13, 04:38 pm |
Category 'Platforms and ropes', known, fully documented |
It owns sudden mind to decimate unspecified substantial tiles amidst lures way. (It destroys solid tiles)
Probably because the sprite spawns the green block tiles in the main tile set. |
Data files: none |
Sprite fields: • Behavior at last node: list at nybble 4: 0=Nothing (keeps shape),1=Falls apart (doesn't keep shape),2=Comes back and forth,3=Skyrockets (keeps shape),4=Falls apart (keeps shape). Game will freeze if value%8 is 5 or 6. • Slower: checkbox at nybble 5 with mask 1 • Starting node: value at nybble 6-7 • Length: value at nybble 8 • Spawn location: list at nybble 9: 0=Start of level,1=Midway entrance • Path ID: value at nybble 10. If you don't have a matching ID, the game will freeze. |
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By KingYoshi on 04-10-14, 04:01 pm |
Category 'Platforms and ropes', known, fully documented |
It owns sudden mind to decimate unspecified substantial tiles amidst lures way. (It destroys solid tiles)
Probably because the sprite spawns the green block tiles in the main tile set. |
Data files: none |
Sprite fields: • Behavior at last node: list at nybble 4: 0=Nothing (keeps shape),1=Falls apart (doesn't keep shape),2=Comes back and forth,3=Skyrockets (keeps shape),4=Falls apart (keeps shape). Game will freeze if value%8 is 5 or 6. • Slower: checkbox at nybble 5 with mask 1 • Starting node: value at nybble 6-7 • Length: value at nybble 8 • Spawn location: list at nybble 9: 0=Start of level,1=Midway entrance • Path ID: value at nybble 10. If you don't have a matching ID, the game will freeze. |
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