View changes for revision:
By poudink on 10-31-17, 11:19 pm |
Category 'Platforms and ropes', known, fully documented |
It destroys any solid tiles it moves over. The sprite uses the green block tile in jyotyu map16. Diagonal directions don't work properly. |
Data files: • /BG_*/*jyotyu* |
Sprite fields: • Path ID: value at nybble 10. If you don't have a matching ID, the game will freeze. • Loads from: list at nybble 9: 0=Level start,1=Midway point • Starting node: value at nybble 6-7 • Last node behaviour: list at nybble 4: 0=Nothing (keeps shape),1=Falls apart (doesn't keep shape),2=Comes back and forth,3=Skyrockets (keeps shape),4=Falls apart (keeps shape). Game will freeze if N4 mod 8 is 5 or 6. • Length: value at nybble 8 • Slower: checkbox at nybble 5 with mask 1 |
|
⇨
|
By Hiccup on 04-17-18, 06:42 pm |
Category 'Platforms and ropes', known, fully documented |
It destroys any solid tiles it moves over. The sprite uses the green block tile in jyotyu map16. Diagonal directions don't work properly. |
Data files: • /BG_*/*jyotyu* |
Sprite fields: • Path ID: value at nybble 10. If you don't have a matching ID, the game will freeze. • Loads from: list at nybble 9: 0=Level start,1=Midway point • Starting node: value at nybble 6-7 • Last node behaviour: list at nybble 4: 0=Nothing (keeps shape),1=Falls apart (doesn't keep shape),2=Comes back and forth,3=Skyrockets (keeps shape),4=Falls apart (keeps shape). Game will freeze if N4 mod 8 is 5 or 6. For 3 it skyrockets for 44 blocks and 7 pixels then disappears. • Length: value at nybble 8 • Slower: checkbox at nybble 5 with mask 1 |
|