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Moving Green Blocks (299, rev. 0)
Starting revision
Category 'Platforms and ropes', known, fully documented
It owns sudden mind to decimate unspecified substantial tiles amidst lures way. (It destroys solid tiles)
Probably because the sprite spawns the green block tiles in the main tile set.
Data files: none
Sprite fields:
Path ID: value at nybble 10. If you don't have a matching ID, the game will freeze.
Length: value at nybble 8
Spawn location: list at nybble 9: 0=Start of level,1=Midway entrance
Starting node: value at nybble 6-7
Allow fall: value at nybble 4
Moving Green Blocks (299, rev. 1)
By  MeroMero on 05-15-13, 07:37 am
Category 'Platforms and ropes', known, fully documented
It owns sudden mind to decimate unspecified substantial tiles amidst lures way. (It destroys solid tiles)
Probably because the sprite spawns the green block tiles in the main tile set.
Data files: none
Sprite fields:
Behavior at last node: list at nybble 4: 0=Nothing (keeps shape),1=Falls apart (doesn't keep shape),2=Comes back and forth,3=Skyrockets (keeps shape),4=Falls apart (keeps shape). Game will freeze if value%8 is 5 or 6.
Starting node: value at nybble 6-7
Length: value at nybble 8
Spawn location: list at nybble 9: 0=Start of level,1=Midway entrance
Path ID: value at nybble 10. If you don't have a matching ID, the game will freeze.