View changes for revision:
By Hiccup on 05-03-15, 07:05 pm |
Category 'Platforms and ropes', known, fully documented |
Exact duplicate of used horizontal moving stone block.
Same settings as Actor 166. |
Data files: • /enemy/z_lift.nsbtx ([SOMETHING]_lift.nitrosystembinarytexture] |
Sprite fields: • Tiles to move: value at nybble 9 • Start Direction: list at nybble 7: 0=Right,1=Left • Length: value at nybble 11 • Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(N11 mod 4). • Slower: checkbox at nybble 5 with mask 1 • Use Trigger ID: checkbox at nybble 4 with mask 1 • Trigger ID 1: value at nybble 2-3 • Trigger ID 2: value at nybble 0-1 • Unknown 10: value at nybble 10. Used in-game, useless. |
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By MeroMero on 05-04-15, 05:38 pm |
Category 'Platforms and ropes', known, fully documented |
Exact duplicate of used horizontal moving stone block.
Same settings as Actor 166. |
Data files: • /enemy/z_lift.nsbtx ([SOMETHING]_lift.nitrosystembinarytexture] |
Sprite fields: • Tiles to move: value at nybble 9 • Start Direction: list at nybble 7: 0=Right,1=Left • Length: value at nybble 11 • Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(N11 mod 4). • Slower: checkbox at nybble 5 with mask 1 • Enable Trigger ID check: checkbox at nybble 4 with mask 1 • Trigger ID 1: value at nybble 2-3 • Trigger ID 2: value at nybble 0-1 • Unknown 10: value at nybble 10. Used in-game, useless. |
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