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Horizontally Moving Block (Unused? Actor 167) (297, rev. 10)
By  Hiccup on 03-17-15, 12:24 pm
Category 'Platforms and ropes', known, fully documented
Exact duplicate of used horizontal moving stone block.
Same settings.
Different class ID.
Data files:
• /enemy/z_lift.nsbtx
Sprite fields:
Input ID 1: value at nybble 0-1
Input ID 2: value at nybble 2-3
Use Input ID: checkbox at nybble 4 with mask 1
Slower: checkbox at nybble 5 with mask 1
Start Direction: list at nybble 7: 0=Right,1=Left
Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(n mod 4) with n being the value of this nybble.
Tiles to move: value at nybble 9
Unknown 10: value at nybble 10. Used in-game, useless.
Width: value at nybble 11
Horizontal moving stone block (297, rev. 11)
By  MeroMero on 05-03-15, 11:55 am
Category 'Platforms and ropes', known, fully documented
Exact duplicate of used horizontal moving stone block.
Same settings.
Different class ID.
Data files:
• /enemy/z_lift.nsbtx
Sprite fields:
Tiles to move: value at nybble 9
Start Direction: list at nybble 7: 0=Right,1=Left
Length: value at nybble 11
Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(N11 mod 4).
Slower: checkbox at nybble 5 with mask 1
Use Trigger ID: checkbox at nybble 4 with mask 1
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
Unknown 10: value at nybble 10. Used in-game, useless.