View changes for revision:
By Hiccup on 03-17-15, 12:24 pm |
Category 'Platforms and ropes', known, fully documented |
Exact duplicate of used horizontal moving stone block.
Same settings.
Different class ID. |
Data files: • /enemy/z_lift.nsbtx |
Sprite fields: • Input ID 1: value at nybble 0-1 • Input ID 2: value at nybble 2-3 • Use Input ID: checkbox at nybble 4 with mask 1 • Slower: checkbox at nybble 5 with mask 1 • Start Direction: list at nybble 7: 0=Right,1=Left • Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(n mod 4) with n being the value of this nybble. • Tiles to move: value at nybble 9 • Unknown 10: value at nybble 10. Used in-game, useless. • Width: value at nybble 11 |
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By Hiccup on 03-17-15, 12:24 pm |
Category 'Platforms and ropes', known, fully documented |
Exact duplicate of used horizontal moving stone block.
Same settings.
Different class ID. |
Data files: • /enemy/z_lift.nsbtx |
Sprite fields: • Input ID 1: value at nybble 0-1 • Input ID 2: value at nybble 2-3 • Use Input ID: checkbox at nybble 4 with mask 1 • Slower: checkbox at nybble 5 with mask 1 • Start Direction: list at nybble 7: 0=Right,1=Left • Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(n mod 4) with n being the value of this nybble. • Tiles to move: value at nybble 9 • Unknown 10: value at nybble 10. Used in-game, useless. • Width: value at nybble 11 |
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