By Asprok on 03-29-14, 06:43 pm |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: none |
Sprite fields: • Output ID: value at nybble 2-3. 0=disable. • Output mode: list at nybble 8: 0=Start ID activation,1=Stop ID Activation. Activation has to be started/enabled. Can toggle once started or ended by hitting the opposite sw. again. • Input ID: value at nybble 0-1. 0=disable. • Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen. • Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music. When timed, switch starts in start or stop. While timed, it is opposite. • Time out sw. delay: value at nybble 5. In seconds. Only delays multiple on/off hits • Affected by gravity: list at nybble 4: 0=Not affected,1=Affected,2=Unknown • Upside down: checkbox at nybble 11 with mask 1. If checked, an upside down ? switch will appear where the sprite was put. |
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By Asprok on 03-29-14, 07:07 pm |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: none |
Sprite fields: • Output ID: value at nybble 2-3. 0=disable. • Output mode: list at nybble 8: 0=Start ID activation,1=Stop ID Activation. Activation has to be started/enabled. Can toggle once started or ended by hitting the opposite sw. again. • Input ID: value at nybble 0-1. 0=disable. • Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen. • Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music. When timed, switch starts in start or stop. While timed, it is opposite. • Time out sw. delay: value at nybble 5. In seconds. Only delays multiple on/off hits • Affected by gravity: list at nybble 4: 0=Not affected,1=Affected,2=Unknown • Upside down: checkbox at nybble 11 with mask 1. When hit, an upside down ? switch will appear where the brick block was. |
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