By Hiccup on 10-17-14, 06:38 pm |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: • enemy/pata_block.nsbmd
•
• this nsbmd contains red and gold flying blocks + wings
• sprites:
• 117 and 290 |
Sprite fields: • Output ID: value at nybble 2-3. Trigger another ID when switch selected. • Input ID: value at nybble 0-1 • Start flying right: checkbox at nybble 9 with mask 1 • Loop type: list at nybble 8: 0=16 tile,1=Forward 8/back 4,2=Stay in place • 16 tile loop: list at nybble 6: 0=Fly off screen,1=Center of loop,2=Edge of loop • Item: list at nybble 11: 0=Coin,1=Mushroom/flower,2=Starman,3=1UP,4=? switch,5=P-switch,6=Red ! switch,7=Vine with Mario clone,8=Mini mushroom • Connect with pointing hands: checkbox at nybble 4 with mask 1 • Pointing hands ID: value at nybble 7. Pointing hands only. • Clone Settings: list at nybble 5: 1=floaty player. Unused. |
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By Hiccup on 10-17-14, 06:40 pm |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: • enemy/pata_block.nsbmd
•
• this nsbmd contains red and gold flying blocks + wings
• sprites:
• 117 and 290 |
Sprite fields: • Input ID: value at nybble 0-1. Switch appears when on (but only appears after emptying it out of the block). • Output ID: value at nybble 2-3. Switches ID on when switch pressed. • Connect with pointing hands: checkbox at nybble 4 with mask 1 • Clone Settings: list at nybble 5: 1=floaty player. Unused. • 16 tile loop: list at nybble 6: 0=Fly off screen,1=Center of loop,2=Edge of loop • Pointing hands ID: value at nybble 7. Pointing hands only. • Loop type: list at nybble 8: 0=16 tile,1=Forward 8/back 4,2=Stay in place • Start flying right: checkbox at nybble 9 with mask 1 • Item: list at nybble 11: 0=Coin,1=Mushroom/flower,2=Starman,3=1UP,4=? switch,5=P-switch,6=Red ! switch,7=Vine with Mario clone,8=Mini mushroom |
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