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Winged ? Block (290, rev. 4)
By  Hiccup on 10-17-14, 06:38 pm
Category 'Event controllers', known, fully documented
(no description)
Data files:
• enemy/pata_block.nsbmd

• this nsbmd contains red and gold flying blocks + wings
• sprites:
• 117 and 290
Sprite fields:
Output ID: value at nybble 2-3. Trigger another ID when switch selected.
Input ID: value at nybble 0-1
Start flying right: checkbox at nybble 9 with mask 1
Loop type: list at nybble 8: 0=16 tile,1=Forward 8/back 4,2=Stay in place
16 tile loop: list at nybble 6: 0=Fly off screen,1=Center of loop,2=Edge of loop
Item: list at nybble 11: 0=Coin,1=Mushroom/flower,2=Starman,3=1UP,4=? switch,5=P-switch,6=Red ! switch,7=Vine with Mario clone,8=Mini mushroom
Connect with pointing hands: checkbox at nybble 4 with mask 1
Pointing hands ID: value at nybble 7. Pointing hands only.
Clone Settings: list at nybble 5: 1=floaty player
Winged ? Block (290, rev. 5)
By  Hiccup on 10-17-14, 06:38 pm
Category 'Event controllers', known, fully documented
(no description)
Data files:
• enemy/pata_block.nsbmd

• this nsbmd contains red and gold flying blocks + wings
• sprites:
• 117 and 290
Sprite fields:
Output ID: value at nybble 2-3. Trigger another ID when switch selected.
Input ID: value at nybble 0-1
Start flying right: checkbox at nybble 9 with mask 1
Loop type: list at nybble 8: 0=16 tile,1=Forward 8/back 4,2=Stay in place
16 tile loop: list at nybble 6: 0=Fly off screen,1=Center of loop,2=Edge of loop
Item: list at nybble 11: 0=Coin,1=Mushroom/flower,2=Starman,3=1UP,4=? switch,5=P-switch,6=Red ! switch,7=Vine with Mario clone,8=Mini mushroom
Connect with pointing hands: checkbox at nybble 4 with mask 1
Pointing hands ID: value at nybble 7. Pointing hands only.
Clone Settings: list at nybble 5: 1=floaty player. Unused.