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Flying ? Block (290, rev. 13)
By  Hiccup on 05-03-15, 03:12 pm
Category 'Event controllers', known, fully documented
(no description)
Data files:
• enemy/pata_block.nsbmd

• this nsbmd contains red and gold flying blocks + wings
• sprites:
• 117 and 290
Sprite fields:
Input ID: value at nybble 0-1. Switch appears when on (but only appears after emptying it out of the block).
Output ID: value at nybble 2-3. Switches ID on when switch pressed.
Connect with Phantom Hands: checkbox at nybble 4 with mask 1
Clone Settings: list at nybble 5: 0=Normal,1=Floaty,2=See note,3=See note,4=four,5=five,6=six,7=See note. Unused. 2= Autojump on edge of block, Fast jump & fall, permanent jump until cancelled with g-pound. 3= Go up all the time. 7= Can't go up or down and other weird limits.
16 tile loop: list at nybble 6: 0=Fly off screen,1=Center of loop,2=Edge of loop
Phantom Hand ID: value at nybble 7. Pointing hands only.
Loop type: list at nybble 8: 0=16 tile,1=Forward 8/back 4,2=Stay in place
Start flying right: checkbox at nybble 9 with mask 1
Item: list at nybble 11: 0=Coin,1=Mushroom/flower,2=Starman,3=1UP,4=? switch,5=P-switch,6=Red ! switch,7=Vine with Mario clone,8=Mini mushroom
Flying ? Block (290, rev. 14)
By  MeroMero on 05-03-15, 09:18 pm
Category 'Event controllers', known, fully documented
(no description)
Data files:
• enemy/pata_block.nsbmd

• this nsbmd contains red and gold flying blocks + wings
• sprites:
• 117 and 290
Sprite fields:
Item: list at nybble 11: 0=Coin,1=Mushroom/flower,2=Starman,3=1UP,4=? switch,5=P-switch,6=Red ! switch,7=Vine with Mario clone,8=Mini mushroom
Starting position: list at nybble 9: 0=Left,1=Right
Looping pattern: list at nybble 6: 0=Fly off screen,1=Center of loop,2=Edge of loop
Flying pattern: list at nybble 8: 0=16 tile,1=Forward 4/back 8,2=Stay in place
Gets pointed to by Phantom Hands: list at nybble 4: 1=Yes,0=No
Phantom Hand ID: value at nybble 7. Pointing hands only.
Trigger ID: value at nybble 0-1. Switch appears when on (but only appears after emptying it out of the block).
Target ID: value at nybble 2-3. Switches ID on when switch pressed.
Clone Settings: list at nybble 5: 0=Normal,1=Floaty,2=See note,3=See note,4=four,5=five,6=six,7=See note. Unused. 2= Autojump on edge of block, Fast jump & fall, permanent jump until cancelled with g-pound. 3= Go up all the time. 7= Can't go up or down and other weird limits.