View changes for revision:
By Hiccup on 07-29-16, 08:44 am |
Category 'Enemies - Castle', known, fully documented |
Sprite set: 5-1
Nybble 11 - U - is stored by the game for ulterior use but seems to never be called, still needs testing. |
Data files: • /enemy/I_killer_ashiba.nsbmd (SOMETHING_killer_scaffold)
• /enemy/I_killer_black.nsbmd
• /enemy/I_killer_houdai.nsbmd (SOMETHING_killer_battery)
• /enemy/killer.nsmbd |
Sprite fields: • Shooting direction: list at nybble 9: 1=Left,2=Right,0=Both • Height: value at nybble 10. A height of 9 or more will make the Bill Blaster invisible if the 8 bottommost tiles disappear from view, but still retains collision. • Unknown 8: value at nybble 8. Was used by Nintendo devs, somehow as a copy of Nybble 10, but is apparently never called at all, needs testing. • Unknown 11: value at nybble 1. is stored by the game for ulterior use but seems to never be called, still needs testing. |
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By Hiccup on 07-29-16, 08:44 am |
Category 'Enemies - Castle', known, fully documented |
Sprite set: 5-1 |
Data files: • /enemy/I_killer_ashiba.nsbmd (SOMETHING_killer_scaffold)
• /enemy/I_killer_black.nsbmd
• /enemy/I_killer_houdai.nsbmd (SOMETHING_killer_battery)
• /enemy/killer.nsmbd |
Sprite fields: • Shooting direction: list at nybble 9: 1=Left,2=Right,0=Both • Height: value at nybble 10. A height of 9 or more will make the Bill Blaster invisible if the 8 bottommost tiles disappear from view, but still retains collision. • Unknown 8: value at nybble 8. Was used by Nintendo devs, somehow as a copy of Nybble 10, but is apparently never called at all, needs testing. • Unknown 11: value at nybble 1. is stored by the game for ulterior use but seems to never be called, still needs testing. |
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