View changes for revision:
By Hiccup on 05-03-15, 05:13 pm |
Category 'Enemies - Castle', known, fully documented |
(no description) |
Data files: • /enemy/I_killer_ashiba.nsbmd
• /enemy/I_killer_black.nsbmd
• /enemy/I_killer_houdai.nsbmd (SOMETHING_killer_battery)
• /enemy/killer.nsmbd |
Sprite fields: • Shooting direction: list at nybble 9: 1=Left,2=Right,0=Both • Height: value at nybble 10. A height of 9 or more will make the Bill Blaster invisible if the 8 bottommost tiles disappear from view, but still retains collision. • Unknown 8: value at nybble 8. Used in-game. Doesn't do anything notable. |
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By Hiccup on 05-03-15, 05:14 pm |
Category 'Enemies - Castle', known, fully documented |
(no description) |
Data files: • /enemy/I_killer_ashiba.nsbmd (SOMETHING_killer_scaffold)
• /enemy/I_killer_black.nsbmd
• /enemy/I_killer_houdai.nsbmd (SOMETHING_killer_battery)
• /enemy/killer.nsmbd |
Sprite fields: • Shooting direction: list at nybble 9: 1=Left,2=Right,0=Both • Height: value at nybble 10. A height of 9 or more will make the Bill Blaster invisible if the 8 bottommost tiles disappear from view, but still retains collision. • Unknown 8: value at nybble 8. Used in-game. Doesn't do anything notable. |
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