By MeroMero on 05-02-15, 09:46 pm |
Category 'Enemies - Water', known, fully documented |
If it is ground pounded it will be destroyed, which is a unused behaviour. |
Data files: • /enemy/W_awa.nsbmd |
Sprite fields: • Horizontal shift ×2: value at nybble 10. Unused. Shifts by N10 × 2 pixels to the direction chosen with N11. • Shifting direction: list at nybble 11: 0=Left,1=Right. Unused. • Destroyer ID 1: value at nybble 2-3. Unused. • Destroyer ID 2: value at nybble 0-1. Unused. |
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By MeroMero on 05-04-15, 05:16 pm |
Category 'Enemies - Water', known, fully documented |
If it is ground pounded it will be destroyed, which is a unused behaviour. |
Data files: • /enemy/W_awa.nsbmd |
Sprite fields: • Shift position: list at nybble 10-11: 0=No shifting,17=2 pixels left,33=4 pixels left,49=6 pixels left,65=8 pixels left,81=10 pixels left,97=12 pixels left,113=14 pixels left,129=16 pixels left,145=18 pixels left,161=20 pixels left,177=22 pixels left,193=24 pixels left,209=26 pixels left,225=28 pixels left,241=30 pixels left,16=2 pixels right,32=4 pixels right,48=6 pixels right,64=8 pixels right,80=10 pixels right,96=12 pixels right,112=14 pixels right,128=16 pixels right,144=18 pixels right,160=20 pixels right,176=22 pixels right,192=24 pixels right,208=26 pixels right,224=28 pixels right,240=30 pixels right. Unused. • Destroyer ID 1: value at nybble 2-3. Unused. • Destroyer ID 2: value at nybble 0-1. Unused. |
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