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Fast Giant Up Shooting Spike (261, rev. 2)
By  MeroMero on 11-18-13, 09:46 am
Category 'Enemies - Castle', known, fully documented
(no description)
Data files:
• enemy/I_TEST_kui.nsbmd
Sprite fields:
Behavior: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all
How to start: list at nybble 5: 0=Forward,2=Backward,8=With delay
Distance: list at nybble 6: 1=7 tiles,3=10 tiles,2=14 tiles,0=16 tiles. Time travel is the same no matter the distance.
Forward delay: value at nybble 7-8
Backward delay: value at nybble 10-11
Fast Giant Up Shooting Spike (261, rev. 3)
By  MeroMero on 11-18-13, 09:59 am
Category 'Enemies - Castle', known, fully documented
(no description)
Data files:
• enemy/I_TEST_kui.nsbmd
Sprite fields:
Speed: list at nybble 4: 3=No movement,2=Slow,0=Mid,1=Fast
Start: list at nybble 5: 0=Forward,2=Backward,8=With delay
Distance: list at nybble 6: 1=7 tiles,3=10 tiles,2=14 tiles,0=16 tiles. Time travel is the same no matter the distance.
Forward delay: value at nybble 7-8. 60 frames = 1 second.
Backward delay: value at nybble 10-11. 60 frames = 1 second.