By snake block on 07-04-14, 06:43 am |
Category 'Enemies - Castle', known, fully documented |
Falling Spike |
Data files: • enemy/I_TEST_kui.nsbmd |
Sprite fields: • Speed: list at nybble 4: 3=Doesn't move,2=Slowest,0=Medium,1=Fastest • Start: list at nybble 5: 0=Forward,2=Backward,8=With delay • Distance: list at nybble 6: 1=7 tiles,3=10 tiles,2=14 tiles,0=16 tiles. Time travel is the same no matter the distance. • Forward delay: value at nybble 7-8. 60 frames = 1 second. • Backward delay: value at nybble 10-11. 60 frames = 1 second. |
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By Hiccup on 03-17-15, 12:27 pm |
Category 'Enemies - Castle', known, fully documented |
Falling Spike |
Data files: • enemy/I_TEST_kui.nsbmd |
Sprite fields: • Speed: list at nybble 4: 3=Doesn't move,2=Slowest,0=Medium,1=Fastest • Start: list at nybble 5: 0=Forward,2=Backward,8=With delay • Distance: list at nybble 6: 1=7 tiles,3=10 tiles,2=14 tiles,0=16 tiles. Time travel is the same no matter the distance. • Forward delay: value at nybble 7-8. 60 frames = 1 second. • Backward delay: value at nybble 10-11. 60 frames = 1 second. |
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