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Fast Giant Falling Spike (260, rev. 4)
By  MeroMero on 11-18-13, 09:59 am
Category 'Enemies - Castle', known, fully documented
(no description)
Data files:
• enemy/I_TEST_kui.nsbmd
Sprite fields:
Speed: list at nybble 4: 3=No movement,2=Slow,0=Mid,1=Fast
Start: list at nybble 5: 0=Forward,2=Backward,8=With delay
Distance: list at nybble 6: 1=7 tiles,3=10 tiles,2=14 tiles,0=16 tiles. Time travel is the same no matter the distance.
Forward delay: value at nybble 7-8. 60 frames = 1 second.
Backward delay: value at nybble 10-11. 60 frames = 1 second.
Fast Giant Falling Spike (260, rev. 5)
By  MeroMero on 03-22-14, 09:21 am
Category 'Enemies - Castle', known, fully documented
(no description)
Data files:
• enemy/I_TEST_kui.nsbmd
Sprite fields:
Speed: list at nybble 4: 3=Doesn't move,2=Slowest,0=Medium,1=Fastest
Start: list at nybble 5: 0=Forward,2=Backward,8=With delay
Distance: list at nybble 6: 1=7 tiles,3=10 tiles,2=14 tiles,0=16 tiles. Time travel is the same no matter the distance.
Forward delay: value at nybble 7-8. 60 frames = 1 second.
Backward delay: value at nybble 10-11. 60 frames = 1 second.