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Poisoned water (259, rev. 2)
By Asprok on 03-29-14, 06:33 pm
Category 'Effects and decorations', known
This will not rise automatically like lava if you don't have an input ID set.

ID 1 will rise to set height, then auto return to normal.
ID 2 will rise to height and wait for Input ID with a "stop" setting to lower.

Nybbles 6 and 7 don't seem to have an effect. But they are used ingame.

Nybbles 4 and 5 could still do something.
Data files:
• /enemy/doku_texanim1.nsbtx
Sprite fields:
Input ID 1: value at nybble 0-1. On ID 1 the posion water will rise then lower.
Input ID 2: value at nybble 2-3. On ID 2 the posion water will rise, but have to be activated again with a stop command to lower.
Unknown 6: value at nybble 6
Unknown 7: value at nybble 7
Tiles to Rise: value at nybble 8-9
Speed: value at nybble 10-11. Modulo 128. If lower than 128 then the poisoned water will rise, if greater or equal than 128 the poisoned water will lower.
Poison Water (259, rev. 3)
By  snake block on 07-04-14, 06:42 am
Category 'Effects and decorations', known
This will not rise automatically like lava if you don't have an input ID set.

ID 1 will rise to set height, then auto return to normal.
ID 2 will rise to height and wait for Input ID with a "stop" setting to lower.

Nybbles 6 and 7 don't seem to have an effect. But they are used ingame.

Nybbles 4 and 5 could still do something.
Data files:
• /enemy/doku_texanim1.nsbtx
Sprite fields:
Input ID 1: value at nybble 0-1. On ID 1 the posion water will rise then lower.
Input ID 2: value at nybble 2-3. On ID 2 the posion water will rise, but have to be activated again with a stop command to lower.
Unknown 6: value at nybble 6
Unknown 7: value at nybble 7
Tiles to Rise: value at nybble 8-9
Speed: value at nybble 10-11. Modulo 128. If lower than 128 then the poisoned water will rise, if greater or equal than 128 the poisoned water will lower.