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Starting revision |
Category 'Effects and decorations', known |
This will not rise automatically like lava if you don't have an input ID set.
ID 1 will rise to set height, then auto return to normal.
ID 2 will rise to height and wait for Input ID with a "stop" setting to lower.
Nybbles 6 and 7 don't seem to have an effect. But they are used ingame.
Nybbles 4 and 5 could still do something. |
Data files: • /enemy/doku_texanim1.nsbtx |
Sprite fields: • Input ID 1: value at nybble 0-1. On ID 1 the posion water will rise then lower. • Input ID 2: value at nybble 2-3. On ID 2 the posion water will rise, but have to be activated again with a stop command to lower. • Speed: value at nybble 10-11 • Tiles to Rise: value at nybble 8-9 • Unknown 6: value at nybble 6 • Unknown 7: value at nybble 7 |
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By MeroMero on 08-25-13, 06:02 pm |
Category 'Effects and decorations', known |
This will not rise automatically like lava if you don't have an input ID set.
ID 1 will rise to set height, then auto return to normal.
ID 2 will rise to height and wait for Input ID with a "stop" setting to lower.
Nybbles 6 and 7 don't seem to have an effect. But they are used ingame.
Nybbles 4 and 5 could still do something. |
Data files: • /enemy/doku_texanim1.nsbtx |
Sprite fields: • Input ID 1: value at nybble 0-1. On ID 1 the posion water will rise then lower. • Input ID 2: value at nybble 2-3. On ID 2 the posion water will rise, but have to be activated again with a stop command to lower. • Unknown 6: value at nybble 6 • Unknown 7: value at nybble 7 • Tiles to Rise: value at nybble 8-9 • Speed: value at nybble 10-11. Modulo 128. If lower than 128 then the poisoned water will rise, if greater or equal than 128 the poisoned water will lower. |
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