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Poison Water (259, rev. 0)
Starting revision
Category 'Effects and decorations', known
This will not rise automatically like lava if you don't have an input ID set.

ID 1 will rise to set height, then auto return to normal.
ID 2 will rise to height and wait for Input ID with a "stop" setting to lower.

Nybbles 6 and 7 don't seem to have an effect. But they are used ingame.

Nybbles 4 and 5 could still do something.
Data files:
• /enemy/doku_texanim1.nsbtx
Sprite fields:
Input ID 1: value at nybble 0-1. On ID 1 the posion water will rise then lower.
Input ID 2: value at nybble 2-3. On ID 2 the posion water will rise, but have to be activated again with a stop command to lower.
Speed: value at nybble 10-11
Tiles to Rise: value at nybble 8-9
Unknown 6: value at nybble 6
Unknown 7: value at nybble 7
Poisoned Water (259, rev. 1)
By  MeroMero on 08-25-13, 06:02 pm
Category 'Effects and decorations', known
This will not rise automatically like lava if you don't have an input ID set.

ID 1 will rise to set height, then auto return to normal.
ID 2 will rise to height and wait for Input ID with a "stop" setting to lower.

Nybbles 6 and 7 don't seem to have an effect. But they are used ingame.

Nybbles 4 and 5 could still do something.
Data files:
• /enemy/doku_texanim1.nsbtx
Sprite fields:
Input ID 1: value at nybble 0-1. On ID 1 the posion water will rise then lower.
Input ID 2: value at nybble 2-3. On ID 2 the posion water will rise, but have to be activated again with a stop command to lower.
Unknown 6: value at nybble 6
Unknown 7: value at nybble 7
Tiles to Rise: value at nybble 8-9
Speed: value at nybble 10-11. Modulo 128. If lower than 128 then the poisoned water will rise, if greater or equal than 128 the poisoned water will lower.