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Balloon Boo (248, rev. 5)
By  Hiccup on 10-12-14, 07:46 pm
Category 'Enemies - Ghost House', known, fully documented
When using an input ID, the area below Balloon Boo hurts Mario. You can't see anything there, but the game sees it as part of the sprite. When you activate the input ID, the area goes away, and Balloon Boo returns to normal.
Data files:
• /enemy/balloon_teresa.nsbmd
Sprite fields:
Input ID 1: value at nybble 0-1
Input ID 2: value at nybble 2-3
Zone ID: value at nybble 8-9
Stay in zone: checkbox at nybble 7 with mask 1
Act like a normal Boo: checkbox at nybble 10 with mask . Unused, the Balloon Boo will act exactly like an original Boo, but the hitbox will be glitchy, so it is not generally recommended for use.
Balloon Boo (248, rev. 6)
By  Hiccup on 10-12-14, 07:53 pm
Category 'Enemies - Ghost House', known, fully documented
When using an input ID, the area below Balloon Boo hurts Mario. You can't see anything there, but the game sees it as part of the sprite. When you activate the input ID, the area goes away, and Balloon Boo goes into a weird state (E version).
Data files:
• /enemy/balloon_teresa.nsbmd
Sprite fields:
Input ID 1: value at nybble 0-1
Input ID 2: value at nybble 2-3
Zone ID: value at nybble 8-9
Stay in zone: checkbox at nybble 7 with mask 1
Act like a normal Boo: checkbox at nybble 10 with mask . Unused, the Balloon Boo will act exactly like an original Boo, but the hitbox will be glitchy, so it is not generally recommended for use.