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Balloon Boo (248, rev. 18)
By  MarioKart7z on 09-25-16, 05:51 pm
Category 'Enemies - Ghost House', known
(no description)
Data files:
• /enemy/balloon_teresa.nsbmd
Sprite fields:
Stays in Zone: checkbox at nybble 7 with mask 1
Zone ID: value at nybble 8-9
Trigger ID 1: value at nybble 2-3. When waiting to be triggered, the area below Balloon Boo hurts Mario. You can't see anything there, but the game sees it as part of the sprite. When you activate the input ID, the area goes away, and Balloon Boo goes into a weird (unused or just glitchy?) state [in E version].
Trigger ID 2: value at nybble 0-1
Behaviour: list at nybble 10: 0=Default,1=Acts like a Boo. Unused, the Balloon Boo will act exactly like an original Boo, but the hitbox will be glitchy, so it is not generally recommended for use.
Balloon Boo (248, rev. 19)
By  Shellbarbecue63 on 06-23-20, 10:52 pm
Category 'Enemies - Ghost House', known
As far as I know, only killable with a star, though I guess if it runs out of air it dies.
Data files:
• /enemy/balloon_teresa.nsbmd
Sprite fields:
Stays in Zone: checkbox at nybble 7 with mask 1
Zone ID: value at nybble 8-9
Trigger ID 1: value at nybble 2-3. When waiting to be triggered, the area below Balloon Boo hurts Mario. You can't see anything there, but the game sees it as part of the sprite. When you activate the input ID, the area goes away, and Balloon Boo goes into a weird (unused or just glitchy?) state [in E version].
Trigger ID 2: value at nybble 0-1
Behaviour: list at nybble 10: 0=Default,1=Acts like a Boo. Unused, the Balloon Boo will act exactly like an original Boo, but the hitbox will be glitchy, so it is not generally recommended for use.