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Balloon Boo (248, rev. 14)
By  KingYoshi on 05-02-16, 06:22 pm
Category 'Enemies - Ghost House', known
(no description)
Data files:
• /enemy/balloon_teresa.nsbmd
Sprite fields:
Stays in Zone: checkbox at nybble 7 with mask 1
Zone ID: value at nybble 8-9
Trigger ID 1: value at nybble 2-3. When waiting to be triggered. the area below Balloon Boo hurts Mario. You can't see anything there, but the game sees it as part of the sprite. When you activate the input ID, the area goes away, and Balloon Boo goes into a weird (unused or just glitchy?) state [in E version].
Trigger ID 2: value at nybble 0-1
Behaviour: list at nybble 10: 0=Default,1=Acts like a Boo. Unused, the Balloon Boo will act exactly like an original Boo, but the hitbox will be glitchy, so it is not generally recommended for use.
Balloon Boo (248, rev. 15)
By VGR on 05-18-16, 11:46 pm
Category 'Enemies - Ghost House', known, fully documented
These air sucking boos are just another clever enemy Nintendo thought of. NSMB2 for the 3DS has a boo that forces Mario to progress to the right. Acts like a Boo might have been used for similar purposes.
Data files:
• /enemy/balloon_teresa.nsbmd
Sprite fields:
Stays in Zone: checkbox at nybble 7 with mask 1
Zone ID: value at nybble 8-9
Trigger ID 1: value at nybble 2-3. When waiting to be triggered. the area below Balloon Boo hurts Mario. You can't see anything there, but the game sees it as part of the sprite. When you activate the input ID, the area goes away, and Balloon Boo goes into a weird (unused or just glitchy?) state [in E version].
Trigger ID 2: value at nybble 0-1
Behaviour: list at nybble 10: 0=Default,1=Acts like a Boo. Unused, the Balloon Boo will act exactly like an original Boo, but the hitbox will be glitchy, so it is not generally recommended for use.