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Balloon Boo (248, rev. 11)
By  Hiccup on 10-19-14, 12:30 pm
Category 'Enemies - Ghost House', known
(no description)
Data files:
• /enemy/balloon_teresa.nsbmd
Sprite fields:
Triggering Event ID 1: value at nybble 0-1. When waiting to be triggered. the area below Balloon Boo hurts Mario. You can't see anything there, but the game sees it as part of the sprite. When you activate the input ID, the area goes away, and Balloon Boo goes into a weird (unused or just glitchy?) state [in E version].
Triggering Event ID 2: value at nybble 2-3. (What is the difference to 1?)
Stay in zone: checkbox at nybble 7 with mask 1
Zone ID: value at nybble 8-9
Act like normal Boo: checkbox at nybble 10 with mask . Unused, the Balloon Boo will act exactly like an original Boo, but the hitbox will be glitchy, so it is not generally recommended for use.
Balloon Boo (248, rev. 12)
By  MeroMero on 05-02-15, 09:30 pm
Category 'Enemies - Ghost House', known
(no description)
Data files:
• /enemy/balloon_teresa.nsbmd
Sprite fields:
Zone ID restriction: list at nybble 7: 1=Yes,0=No
Zone ID: value at nybble 8-9
Trigger ID 1: value at nybble 2-3. When waiting to be triggered. the area below Balloon Boo hurts Mario. You can't see anything there, but the game sees it as part of the sprite. When you activate the input ID, the area goes away, and Balloon Boo goes into a weird (unused or just glitchy?) state [in E version].
Trigger ID 2: value at nybble 0-1
Behavior: list at nybble 10: 0=Default,1=Acts like a Boo. Unused, the Balloon Boo will act exactly like an original Boo, but the hitbox will be glitchy, so it is not generally recommended for use.