View changes for revision:                                                                           
Star Coin (235, rev. 8)
By  Hiccup on 10-19-14, 12:19 pm
Category 'Event controllers', known, fully documented
AKA:
NSMB2 internal actor name = CollectionCoin
Data files:
• /enemy/coin.nsbmd (uncollected)
• /enemy/blie_coin.nsbmd (collected)
Sprite fields:
Output ID: value at nybble 0-1. Output ID will activate another sprite.
Timer when ID set: list at nybble 6: 0=Timer with music,1=No timer no music. Timer works just like switches.
Behind fence: checkbox at nybble 8 with mask
Number: list at nybble 9: 0=Star coin-1,1=Star coin-2,2=Star coin-3. (Replace this with a signed value)
½ tile right: checkbox at nybble 10 with mask
½ tile down: checkbox at nybble 11 with mask
Star Coin (235, rev. 9)
By  MeroMero on 05-02-15, 08:23 pm
Category 'Event controllers', known, fully documented
AKA:
NSMB2 internal actor name = CollectionCoin
Data files:
• /enemy/coin.nsbmd (uncollected)
• /enemy/blie_coin.nsbmd (collected)
Sprite fields:
Number: list at nybble 9: 0=Star coin-1,1=Star coin-2,2=Star coin-3. (Replace this with a signed value)
Shift position: list at nybble 10-11: 0=No shifting,10=8 pixels right,1=8 pixels down,17=8 pixels right and down
Fence position: list at nybble 8: 0=In front,1=Behind
Target ID: value at nybble 0-1
Timer if Target ID is not null: list at nybble 6: 0=Limited,1=Unlimited. Timer works just like switches.