View changes for revision:
By Hiccup on 10-06-14, 01:52 pm |
Category 'Event controllers', known, fully documented |
AKA:
NSMB2 internal actor name = CollectionCoin |
Data files: • /enemy/coin.nsbmd (uncollected)
• /enemy/blie_coin.nsbmd (collected) |
Sprite fields: • Output ID: value at nybble 0-1. Output ID will activate another sprite. • Number: list at nybble 9: 0=Star coin-1,1=Star coin-2,2=Star coin-3. (Replace this with a signed value) • Timer when ID set: list at nybble 6: 0=Timer with music,1=No timer no music. Timer works just like switches. • ½ tile right: checkbox at nybble 10 with mask • ½ tile down: checkbox at nybble 11 with mask • Behind fence: checkbox at nybble 8 with mask |
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By Hiccup on 10-19-14, 12:19 pm |
Category 'Event controllers', known, fully documented |
AKA:
NSMB2 internal actor name = CollectionCoin |
Data files: • /enemy/coin.nsbmd (uncollected)
• /enemy/blie_coin.nsbmd (collected) |
Sprite fields: • Output ID: value at nybble 0-1. Output ID will activate another sprite. • Timer when ID set: list at nybble 6: 0=Timer with music,1=No timer no music. Timer works just like switches. • Behind fence: checkbox at nybble 8 with mask • Number: list at nybble 9: 0=Star coin-1,1=Star coin-2,2=Star coin-3. (Replace this with a signed value) • ½ tile right: checkbox at nybble 10 with mask • ½ tile down: checkbox at nybble 11 with mask |
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