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Star Coin (235, rev. 5)
By  snake block on 07-04-14, 06:39 am
Category 'Event controllers', known, fully documented
(no description)
Data files:
• /enemy/coin.nsbmd (star coin visible)
• /enemy/blie_coin.nsbmd (star coin invisible and gray)
Sprite fields:
Output ID: value at nybble 0-1. Output ID will activate another sprite.
Number: list at nybble 9: 0=Star coin-1,1=Star coin-2,2=Star coin-3
Timer when ID set: list at nybble 6: 0=Timer with music,1=No timer no music. Timer works just like switches.
½ tile right: checkbox at nybble 10 with mask
½ tile down: checkbox at nybble 11 with mask
Behind fence: checkbox at nybble 8 with mask
Star Coin (235, rev. 6)
By  Hiccup on 10-01-14, 11:46 am
Category 'Event controllers', known, fully documented
AKA:
NSMB2 internal actor name = CollectionCoin
Data files:
• /enemy/coin.nsbmd (uncollected)
• /enemy/blie_coin.nsbmd (collected)
Sprite fields:
Output ID: value at nybble 0-1. Output ID will activate another sprite.
Number: list at nybble 9: 0=Star coin-1,1=Star coin-2,2=Star coin-3
Timer when ID set: list at nybble 6: 0=Timer with music,1=No timer no music. Timer works just like switches.
½ tile right: checkbox at nybble 10 with mask
½ tile down: checkbox at nybble 11 with mask
Behind fence: checkbox at nybble 8 with mask