View changes for revision:
By Asprok on 04-17-14, 03:23 am |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: • /enemy/coin.nsbmd (star coin visible)
• /enemy/blie_coin.nsbmd (star coin invisible and gray) |
Sprite fields: • Output ID: value at nybble 0-1. Output ID will activate another sprite. • Number: list at nybble 9: 0=Star coin-1,1=Star coin-2,2=Star coin-3 • Timer when ID set: list at nybble 6: 0=Timer with music,1=No timer no music. Timer works just like switches. • ½ tile right: checkbox at nybble 10 with mask • ½ tile down: checkbox at nybble 11 with mask • Behind fence: checkbox at nybble 8 with mask |
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By snake block on 07-04-14, 06:39 am |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: • /enemy/coin.nsbmd (star coin visible)
• /enemy/blie_coin.nsbmd (star coin invisible and gray) |
Sprite fields: • Output ID: value at nybble 0-1. Output ID will activate another sprite. • Number: list at nybble 9: 0=Star coin-1,1=Star coin-2,2=Star coin-3 • Timer when ID set: list at nybble 6: 0=Timer with music,1=No timer no music. Timer works just like switches. • ½ tile right: checkbox at nybble 10 with mask • ½ tile down: checkbox at nybble 11 with mask • Behind fence: checkbox at nybble 8 with mask |
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