View changes for revision:                                                                           
Star coin (235, rev. 3)
By Asprok on 03-29-14, 06:28 pm
Category 'Event controllers', known, fully documented
(no description)
Data files:
• /enemy/coin.nsbmd (star coin visible)
• /enemy/blie_coin.nsbmd (star coin invisible and gray)
Sprite fields:
Output ID: value at nybble 0-1. Output ID will activate another sprite.
Number: list at nybble 9: 0=Star Coin-1,1=Star Coin-2,2=Star Coin-3
Timer when ID set: list at nybble 6: 0=Timer with music,1=No timer no music. Timer works just like switches.
1/2 tile right: checkbox at nybble 10 with mask
1/2 tile down: checkbox at nybble 11 with mask
Behind fence: checkbox at nybble 8 with mask
Star coin (235, rev. 4)
By Asprok on 04-17-14, 03:23 am
Category 'Event controllers', known, fully documented
(no description)
Data files:
• /enemy/coin.nsbmd (star coin visible)
• /enemy/blie_coin.nsbmd (star coin invisible and gray)
Sprite fields:
Output ID: value at nybble 0-1. Output ID will activate another sprite.
Number: list at nybble 9: 0=Star coin-1,1=Star coin-2,2=Star coin-3
Timer when ID set: list at nybble 6: 0=Timer with music,1=No timer no music. Timer works just like switches.
½ tile right: checkbox at nybble 10 with mask
½ tile down: checkbox at nybble 11 with mask
Behind fence: checkbox at nybble 8 with mask