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Star Coin (235, rev. 11)
By  KingYoshi on 02-08-16, 08:49 pm
Category 'Event controllers', known, fully documented
AKA:
NSMB2 internal actor name = CollectionCoin
Data files:
• /enemy/coin.nsbmd (uncollected)
• /enemy/blie_coin.nsbmd (collected)
Sprite fields:
Number: list at nybble 9: 0=Star coin-1,1=Star coin-2,2=Star coin-3. (Replace this with a signed value)
Shift position: list at nybble 10-11: 0=No shifting,16=½ block right,1=½ block down,17=½ block right and down
Fence position: list at nybble 8: 0=In front,1=Behind
Target ID: value at nybble 0-1
Timer if Target ID is not null: list at nybble 6: 0=Limited,1=Unlimited. Timer works just like switches.
Star Coin (235, rev. 12)
By  MeroMero on 02-12-16, 10:40 pm
Category 'Event controllers', known, fully documented
AKA:
NSMB2 internal actor name = CollectionCoin
Data files:
• /enemy/coin.nsbmd (uncollected)
• /enemy/blie_coin.nsbmd (collected)
Sprite fields:
Number: list at nybble 9: 0=Star coin-1,1=Star coin-2,2=Star coin-3. (Replace this with a signed value)
Shift 8 pixels right: checkbox at nybble 11 with mask 1
Shift 8 pixels down: checkbox at nybble 10 with mask 1
Fence position: list at nybble 8: 0=In front,1=Behind
Target ID: value at nybble 0-1
Timer if Target ID is not null: list at nybble 6: 0=Limited,1=Unlimited. Timer works just like switches.