View changes for revision:                                                                           
Star Coin (235, rev. 0)
Starting revision
Category 'Event controllers', known, fully documented
(no description)
Data files: none
Sprite fields:
Output ID: value at nybble 0-1. Output ID will activate another sprite
Number: list at nybble 9: 0=Star Coin-1,1=Star Coin-2,2=Star Coin-3
Timer when ID set: list at nybble 6: 0=Timer with music,1=No timer no music. Timer works just like switches.
1/2 tile right: checkbox at nybble 10 with mask
1/2 tile down: checkbox at nybble 11 with mask
Behind Fence: checkbox at nybble 8 with mask
Star Coin (235, rev. 1)
By  KingYoshi on 04-02-13, 05:51 pm
Category 'Event controllers', known, fully documented
(no description)
Data files:
• /enemy/coin.nsbmd (star coin visible)
• /enemy/blie_coin.nsbmd (star coin invisible and gray)
Sprite fields:
Output ID: value at nybble 0-1. Output ID will activate another sprite
Number: list at nybble 9: 0=Star Coin-1,1=Star Coin-2,2=Star Coin-3
Timer when ID set: list at nybble 6: 0=Timer with music,1=No timer no music. Timer works just like switches.
1/2 tile right: checkbox at nybble 10 with mask
1/2 tile down: checkbox at nybble 11 with mask
Behind Fence: checkbox at nybble 8 with mask