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Lava (234, rev. 3)
By  Hiccup on 10-19-14, 12:14 pm
Category 'Effects and decorations', known





Data files:
• /enemy/yogan_texanim1.nsbtx
Sprite fields:
Triggering Event ID 1: value at nybble 0-1. Without either input ID, the lava will rise automatically. If you set a value for either one of the IDs by themselves, the lava will rise to the height you select when that ID is activated. ID2 will only make the lava rise, and will wait for an off command from the ID2 activator again. If you set a values for both IDs, ID1 will make the lava go up then down.
Triggering Event ID 2: value at nybble 2-3
Unknown 6: value at nybble 6. Nybbles 6 and 7 don't seem to have an effect. But they are used ingame. Nybbles 4 and 5 could still do something.
Unknown 7: value at nybble 7
Tiles to rise: value at nybble 8-9
Speed to rise: value at nybble 10-11. Modulo 128. If lower than 128 then the lava will rise, if greater or equal than 128 the lava will lower.
Lava (234, rev. 4)
By  MeroMero on 05-02-15, 08:17 pm
Category 'Effects and decorations', known




Data files:
• /enemy/yogan_texanim1.nsbtx
Sprite fields:
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1. Without either input ID, the lava will rise automatically. If you set a value for either one of the IDs by themselves, the lava will rise to the height you select when that ID is activated. ID2 will only make the lava rise, and will wait for an off command from the ID2 activator again. If you set a values for both IDs, ID1 will make the lava go up then down.
Unknown 6: value at nybble 6. Nybbles 6 and 7 don't seem to have an effect. But they are used ingame. Nybbles 4 and 5 could still do something.
Unknown 7: value at nybble 7
Tiles to rise: value at nybble 8-9
Speed to rise: value at nybble 10-11. Modulo 128. If lower than 128 then the lava will rise, if greater or equal than 128 the lava will lower.