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Lava (234, rev. 1)
By  MeroMero on 08-25-13, 06:04 pm
Category 'Effects and decorations', known
Without either input ID, the lava will rise automatically.

If you set a value for either one of the IDs by themselves, the lava will rise to the height you select when that ID is activated.

If you set a values for both IDs, ID1 will make the lava go up then down. ID2 will only make the lava rise, and will wait for an off command from the ID2 activator again.

Nybbles 6 and 7 don't seem to have an effect. But they are used ingame.

Nybbles 4 and 5 could still do something.
Data files:
• /enemy/yogan_texanim1.nsbtx
Sprite fields:
Input ID 1: value at nybble 0-1
Input ID 2: value at nybble 2-3
Unknown 6: value at nybble 6. Can't see a change for nybble 6.
Unknown 7: value at nybble 7. Can't see a change for nybble 7.
Tiles to Rise: value at nybble 8-9
Speed to rise: value at nybble 10-11. Modulo 128. If lower than 128 then the lava will rise, if greater or equal than 128 the lava will lower.
Lava (234, rev. 2)
By Asprok on 03-23-14, 07:47 pm
Category 'Effects and decorations', known
Without either input ID, the lava will rise automatically.

If you set a value for either one of the IDs by themselves, the lava will rise to the height you select when that ID is activated.

If you set a values for both IDs, ID1 will make the lava go up then down. ID2 will only make the lava rise, and will wait for an off command from the ID2 activator again.

Nybbles 6 and 7 don't seem to have an effect. But they are used ingame.

Nybbles 4 and 5 could still do something.
Data files:
• /enemy/yogan_texanim1.nsbtx
Sprite fields:
Input ID 1: value at nybble 0-1
Input ID 2: value at nybble 2-3
Unknown 6: value at nybble 6. Can't see a change for nybble 6.
Unknown 7: value at nybble 7. Can't see a change for nybble 7.
Tiles to rise: value at nybble 8-9
Speed to rise: value at nybble 10-11. Modulo 128. If lower than 128 then the lava will rise, if greater or equal than 128 the lava will lower.